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Viewmodel Gameplay Animator – Contract
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Viewmodel Gameplay Animator – Contract
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Job Description:
Create polished first-person weapon animations, including firing, relo, weapon handling, inspections, melee, equipment use, and other gameplay interactions
Use traditional animation fundamentals to craft stylized to hyper-realistic game motions
Maintain clear weapon readability, strong posing, convincing weight, and responsive timing from the player’s perspective
Animate and refine first-person camera motion to support gameplay clarity, impact, and presentation
Collaborate with designers, engineers, tech artists, riggers, modelers, and other animators to solve creative and technical problems
Implement, test, and debug animation in the game engine or proprietary tools
Respond to feedback and iterate efficiently to achieve AAA-level polish
Help identify workflow or pipeline improvements that increase animation team efficiency and quality
Communicate progress, risks, technical issues, and creative intent to partners and le
Support development of animation standards, documentation, and reusable animation systems
Requirements:
3+ years of professional animation experience
1+ years of professional game animation experience
Strong animation fundamentals with emphasis on human movement, weight, timing, posing, and physicality
Experience creating or implementing first-person or gameplay animation
Advanced proficiency with Autodesk Maya
Experience working with animation implementation tools and game engines
Strong problem-solving skills across creative and technical challenges
Ability to work effectively with multiple disciplines in a collaborative development environment
Ability to receive feedback, iterate quickly, and maintain a high-quality bar
Strong communication, organization, and self-direction
Ability to quickly learn and work within an established production pipeline
At least one shipped game title is preferred
Experience working on a first-person shooter is a bonus
Experience with motion capture cleanup, retargeting, or editing is a bonus
Experience with proprietary game engines or animation pipelines is a bonus
Experience mentoring junior or associate animators is a bonus
Interest in participating in previs or mocap shoots, if required by the project is a bonus
Demonstrated ability to take ownership of complex animation tasks from initial direction through implementation and polish
Ability to provide constructive feedback and technical guidance to less experienced animators
Ability to identify risks early and help resolve production issues independently
Benefits:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
401(k) with Company match
Tuition reimbursement
Charitable donation matching
Paid holidays and vacation
Paid sick time
Floating holidays
Compassion and bereavement leaves
Parental leave
Mental health & wellbeing programs
Fitness programs
Free and discounted games
Supplemental life & disability insurance
Legal service
ID protection
Rental insurance
Relocation assistance may be available if the Company requires geographic relocation
Incentive compensation may be available; not guaranteed